Timeout
Project Timeout is my personal playground to try new tech and create new mechanics to later make use of in other games.
Features that I implemented:
- Moving on the floor: Crouched, Walking and Sprinting
- Swimming and diving in water
- Rockclimbing
- Sliding on muddy areas
- Use different weapons (grenade launcher, pistols, rifles)
- Find useful objects like a torch to light really dark caves
- Throw grenades or other objects like a torch
- Full functioning ragdoll including standing back up
- Melee Combat with fists or weapons
- Use a machete to cut bamboo to enter blocked paths
- Climb or swing on ropes to jump to distant platforms
- Make a fire
- Explore the insides of the sunken plane
- Use the motorboat to quickly get around the island
- Dynamic day and night cycle
Technical Realization:
The game was coded in UE4 primarily in Blueprints.