Carbon Party
- Arcade car racer for up to 4 players with network play
- Circuit tracks taking place in an (at first) peaceful and tranquil environment
- Racers then wreak havoc with their gas-hungry vehicles
- Destructible objects and environment
- 4 different items/weapons -> that can be charged by drifting/jumping/etc...
- Fighting w/ other players
- 1st to reach the goal wins
Technical Realization:
The game was coded in UE4 in Blueprints and C++.
Team:
- Daniel Dietrich - Art
- Dominik Hackl - Game Design, Gameplay Programming, Music
- Johannes Lugstein - Gameplay Programming, Level Design, Shader Programming, UI Programming
- Lukas Paul - Network & Gameplay Programming, UI Programming
- Michael Rieger - Art, Level Design
- Nathan Grinzinger - Art, Game Design, UI Programming
- Wolfram Weingartner - Sound Design